Candela - web
CANDELA 2D is a tactical local 2-player split-screen shooter set in pitch-black darkness. Every movement and beam of light matters: what you illuminate reveals your position, but what you can't see will kill you.
---
### 👁️ THE CONCEPT
In CANDELA, visibility is both your deadliest weapon and your greatest vulnerability:
• Pitch-Black Darkness: You and your opponent navigate through complete obscurity. Beyond your feet halo and flashlight cone, the map is hidden.
• Stalked by Light: Turning on your torch allows you to spot the enemy, but instantly gives away your location through the shadows.
• Dazzle Mechanics: Looking directly into the enemy's light beam blinds you, drastically reducing your field of view and movement speed.
• Fatal Shots & Replay: Fast, intense, and tactical duels featuring a dynamic Killcam with slow-motion and zoom on the final hit.
---
### 🎮 CONTROLS
Designed for the best experience on gamepads, while remaining fully playable on keyboard and mouse.
GAMEPAD (Recommended - P1 & P2):
• Move: Left Stick
• Aim (360°): Right Stick
• Shoot: Right Trigger (RT / R2)
• Torch: Left Trigger (LT / L2)
• Sprint: Action Buttons (A / B / X / Y)
PLAYER 1 (Keyboard / Mouse):
• Move: WASD / ZQSD
• Aim: Mouse
• Shoot: Left Click / E / F
• Torch: Right Click / Space
• Sprint: Left Shift
PLAYER 2 (Keyboard):
• Move: Arrow Keys
• Aim: I, J, K, L
• Shoot: O / Numpad
• Torch: P
• Sprint: M / Right Shift
---
### ✨ TECHNICAL FEATURES
• Lightweight HTML5 Canvas & Vanilla JS engine running at smooth 60 FPS.
• Real-time Web Audio API synthesizer for dynamic sound design without heavy audio files.
• Procedural Map Generator: Play on standard square arenas or generate procedural, symmetric cover layouts each round.
• Native Dual Controller Support (PlayStation, Xbox, and standard gamepads).
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | adrienvada |
| Genre | Shooter |
| Tags | 2D, Dark, Multiplayer, Split Screen, Weapons |
| AI Disclosure | AI Assisted, Code, Graphics |
Development log
- First version2 days ago



Leave a comment
Log in with itch.io to leave a comment.